Appalachian artist, designer, dancer, comic creator, kaiju enthusiast, anxious naturist.


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Work. Buy. Consume. Die.

SPRING BREAK!! Is almost over. Sad. Friday I return to Johnson City and G2K after what has been a fairly nice week.

I confess, I've spent most of it sitting on my butt reading comics and playing a copy of Pokemon Soul Silver that I bought off a friend. Yeah yeah, I know, Pokemon Black and White are out now, but I don't care. I'm old-fashioned. Used to be I was bullied as a kid for being a Pokemon fan, now I'm getting bullied for not being a HARDCORE fan. I can never win.

Also this week, I've made two weird works of digital art, both experiments on my part. Well, not so far as the Illustrator tools I used, but just conceptually and in thinking. I bought the original Wipeout for the Playstation over the weekend in the old box that the games used to come in before they started coming out in CD jewel cases. It was partially because the design work on the front and back were so alluring to me. A little digging and I discovered that it was done by the Designer's Republic, based in the UK, who also did album covers and posters and such for Pop Will Eat Itself, Aphex Twin, and Nine Inch Nails.

I kind of fell in love with their work. So I made this mildly successful first attempt in an effort to try and do something similar to their stuff:


...I realize I tend to do a lot of self portraits. I need my own model, preferably a pretty girl who's okay with living in my closet or something. Hm.

Er, anyways. Today I sat down and played through Rez again, my favorite PS2 game, in a single soul-jangling session. That game is so wonderful, and puts me in a weird trance as I play. I love everything about it. And so, inspired by the wireframe vector graphics from it (which aren't too far off with some of the Designer's Republic work), I made this:


Again, a weird experiment in content and design, but I feel I succeeded. I wish I could do stuff that actually, you know, looked like the videogame itself, or like Tron or an old Atari game. I think that would involve building actual wireframe models and stuff in a 3D modeling/rendering program, and I really don't have the time or patience for that.

I want to keep working in the direction these two pieces head in, and while it's kind of tricky, it's a lot of fun, especially since it involves no drawing at all.

I also redid a brochure for work today, which is hardly exciting, and finished David's header image for Airship Over Water. I won't put it up yet until he actually puts it on the site, though. And I'm working on an essay for my absurdist film class about Tetsuo the Iron Man that I got most of written in under an hour.

Also, HOLY CRAP NEW SHADOWS OF THE DAMNED TRAILER:

So. Very. Psyched. For this game. Especially after seeing Drive Angry last week, which covers some vaguely similar grindhouse territory.

Ah, that's about it. Time for more Pokemon. I haven't played it at all today.

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